module Base
{

/************************Sounds************************/

	sound 556Shoot2
	{	category = World,
		clip
		{
			file = media/sound/556Shoot2.wav,
			distanceMin = 0,
			distanceMax = 70,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.8,
		}	
	}

	sound SMGShoot
	{	category = World,
		clip
		{
			file = media/sound/mp5_shot.ogg,
			distanceMin = 0,
			distanceMax = 50,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.8,
		}	
	}

	sound MGShoot
	{	category = World,
		clip
		{
			file = media/sound/m249_shoot.wav,
			distanceMin = 0,
			distanceMax = 100,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.9,
		}	
	}

	sound GPMGShoot
	{	category = World,
		clip
		{
			file = media/sound/pkm_shoot.ogg,
			distanceMin = 0,
			distanceMax = 120,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.9,
		}	
	}
	
	sound BattleRifleShoot
	{	category = World,
		clip
		{
			file = media/sound/fal_shot_2.ogg,
			distanceMin = 0,
			distanceMax = 70,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 0.9,
		}	
	}

	sound SniperRack
	{	category = World,
		clip
		{
			file = media/sound/bolt.ogg,
			distanceMin = 0,
			distanceMax = 35,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 1,
		}	
	}

	sound PSGShoot
	{	category = World,
		clip
		{
			file = media/sound/g3_shoot5.ogg,
			distanceMin = 0,
			distanceMax = 70,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 1,
		}	
	}
	
	sound L96a1_shoot
	{	category = World,
		clip
		{
			file = media/sound/l96a1_shoot.ogg,
			distanceMin = 0,
			distanceMax = 70,
			reverbMaxRange = 0,
			reverbFactor = 0,
			volume = 1,
		}	
	}

}	